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SOONER THAN LATER!

Thu May 15, 2008, 7:46 PM
The AAH! game is coming along smoothly.
We've had several revamps of the rules and are now working on our 4th play-testable version.

I'm getting pretty excited because I feel that it's turning out exactly as I had hoped. A lot of the artwork is done, but I went on hiatus due 2 a few kinks in the gameplay.

I've since redesigned and revamped everything, and basically had to rework everything ass-backwards.

Instead of thinking about all the content that I wanted included, I had to start with just the basic mode of play, boring as it may be, and start with a simple basis. As we playtested, the ideas spewed out like blood from a slit throat.

This game will have everything imaginable in a horror survival scenario, and leave it open so that anything anyone else may come up with may be worked in with ease now that the templates are complete.

Here's a few aspects that will be covered throughout gameplay.

*Various Playable Survivors
*Various Playable Survivors becoming bitten/infected/turning/etc...
*Locations
*Defensive materials such as wood and nails to help fortify locations
*Weapons to defend against the hoardes.
*Ammo to reload projectiles.
*Survivor licenses to give them the ability to drive, fly aircrafts, or sail boats.
*Vehicles to abandon failed strongholds or move to another one.
*Gas to refuel vehicles.
*Health Items to heal survivors.
*Events to portray plot twists
*Media items such as televisions and radios to receive broadcasts.
*Threats such as zombies and later other movie monsters for expansions!
*Boss Threats for difficult battles.
*Survival cards to give players missions.
*Consumables for survivor nourishment
*artifacts to mix things up.
*the option to chose to take on another player in an attempt to take over their stronghold, steal their resources, and kick them out.

...and still, the point of the game is to gain 100% hope before the other players and be the first to survive!

-rob.

  • Mood: Terror
  • Listening to: Blood Brothers
  • Reading: Marvel Zombies vs. Evil Dead
  • Watching: Flight of the Living Dead
  • Playing: Mario Kart Wii
  • Eating: Brains
  • Drinking: Mountain Dew: Livewire

Another HUGE change

Mon Oct 29, 2007, 9:23 PM
After a few playtests, we've all come to one common agreement...the game isn't working.

Why?

There are two very opposing forces at work here...threats and humans.

Originally, I had multiple parties of survivors versus the zombie hoard, and the game runs very well as a single player game...but this is where the problem lies.

Sure, I had certain cards that would allow you to steal resources, switch survivors, and basically give you the choice to either help yourself or hurt another party...but overall, there's still very little interaction between players, and it still seems like it's several seperate versions of the same game going on with an occasional run-in here and there.

Therefore, to fix this issue, we've all decided...the game must change...again.

I'm open for suggestions.

What we've got so far is that there should be one party of survivors, and another player should take the role of the zombie threats...which would work with a few adjustments, but still...zombies won't have the ability to use weapons, items, etc..., and this would make it pretty boring for the bad guy. (this would also work as I roll out alternate threat decks, like vampires and werewolves, which would allow someone to play as the survivors, someone as zombies, someone as vampires, and so on. obviously, in this mode of play, if a zombie kills a human, they receive more zombies, which also works alternatively with vampires, werewolves, ghosts, etc...

so the humans fight to survive, and the threats fight to kill them. i'm thinking i need to redesign a set gameboard and use colored tokens to depict areas of the map that your race owns, and have it work out somehow so that you battle to gain ground, which, for the humans, gives them resources, and for the threats, give them more threats.

Again, I'm looking for suggestions here. Care to help?

  • Listening to: Armor For Sleep
  • Reading: World War Z
  • Watching: Pet Cemetary 2
  • Playing: Phantom Hourglass
  • Eating: Brains
  • Drinking: Pepsi

More Uploads

Tue Oct 23, 2007, 8:11 PM
As you can see, I've begun the uploads.
These are the final illustrations. Some scanned images are of different qualities, but they all look the same in person.

Please, give constructive and harsh criticism. If you simply do not like a card, let me know and I'll work to fix it if I agree with the comment.

Also, if you like one, let me know. Make sure to specify why you like or dislike it, or let me know if something looks awkward or weird. I basically need critique.

Thanks, Rob.

  • Listening to: Editors
  • Reading: The Walking Dead
  • Watching: Planet Terror
  • Playing: Tony Hawk: Proving Ground on Wii
  • Eating: Brains
  • Drinking: Orange Stuff

Working on Illustrations

Sun Oct 21, 2007, 5:52 PM
As you can see, I've been working on card illustrations. The game is still in playtesting and there are still a few quirks that need to be clarified.

Does anybody know of a company or site that can print my cards (fairly cheaply) on a high-quality deep-weighted paper with some sort of gloss over the images (like playing cards)?

  • Listening to: The Cribs
  • Reading: Fangoria
  • Watching: Black Sheep
  • Playing: Legend of Zelda - Phantom Hourglass on DS
  • Eating: Brains
  • Drinking: Orange Stuff

Update.

Sun Oct 14, 2007, 12:29 PM
AAH now in playtesting.

A few more months of straightening out the rules, and it's good to go.

  • Listening to: The Cribs
  • Reading: Fangoria
  • Watching: Black Sheep
  • Playing: Legend of Zelda - Phantom Hourglass on DS
  • Eating: Brains
  • Drinking: Orange Stuff

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